One Piece Odyssey Review – Filler Ark
For decades, the adventures of Monkey D. Luffy and the Straw Hat Pirates have inspired and captivated readers and viewers around the world. Transforming such a long-running and beloved action-adventure series into game form has proven to be quite a challenge, with many developers struggling to make the One Piece anime and manga such a success. It’s been years in the making, trying to gamify that magic. with mixed results. One Piece Odyssey is the latest such attempt, taking the approach of turning One Piece’s dramatic battles into a turn-based RPG. A solid effort is made to set the series’ look and mood down, but unfortunately One Piece Odyssey doesn’t offer much more than a very basic RPG adventure.
The game begins with the Straw Hat Pirates stranded on the mysterious Waford Island. Their ship, Thousand His Sunny, is in a nearby shipwreck and with no apparent way to repair it, the gang begins exploring this wild new world. A strange girl named Rim appears and, fearing pirates, she removes all of her crew’s powers and special powers. Reclaimed powers, learned the secrets of Wafford Island, and set out to embark on another day’s journey. Along the way, they can also relive their past adventures.
The story shifts focus from getting off Wafford Island to regaining everyone’s full power with the help of island residents Lim and Addio, and that remains the crux of the story for quite some time. That means finding special cubes scattered throughout the island and held by giant colossi. A fairly complex process is required to fully restore the forces contained in the cube. Rim must send his crew to a dream world called Memoria to relive some of life’s most important events. The One Piece anime and manga past story his arc, but the development of events within it differs. (The justification is that “memory is unreliable.”) Only by reliving these events fully in Memoria (and possibly by venturing further into strange subworlds) will the crew be able to , you can restore what you lost.
The story of One Piece Odyssey is, sadly, rather disappointing. Throughout his lifetime, One Piece has provided fans with many wonderful and memorable stories and created a fascinating world full of lore and intrigue. The idea of āāplaying an original story full of action and adventure set in the world of One Piece as an RPG is a very exciting one, but Odyssey largely sidesteps that possibility and revisits past story arcs in Memoria. and allows the Straw Hat Pirates to recover their powers. These trips into the past make up the bulk of his 30-40 hours of playtime in the game. While the current crew’s interactions as they revisit places and people from the past are thoughtfully portrayed, setting the game in an already-solved dream world narrative, even if it would have played out differently. , their drama and clout is lost. — The conclusion is already known, the stakes are unattractive, and the characters are just doing what it takes to reach the inevitable finale we’ve seen so far. Fetch quests and NPC hunting. Having lots of style padding doesn’t help either.
Right from the start, One Piece Odyssey has captured the look and feel of the manga beautifully. The character models are vibrant, and their animation and presentation fit right in with the goofy slapstick exercise that defines One Piece’s action style and character art. The combat animations are particularly well-done, with Luffy’s rubber-limbed smackdown, Usopp’s comical sniper technique, and Robin’s strangely sensory multi-limbed combat obedience attacks all authentically sourced from his material. It looks dynamic in a way that makes it feel like. The interactions between characters are also in line with what fans of the series have come to expect. As you explore different environments, the Straw Hats joke and bicker with each other, adding just enough charm to the progression and truly letting the personalities that many have come to love shine through. is limited to Japanese only and has no English localization options. This is something Dub his fans should remember.
During exploration, characters can exchange and use their unique abilities (if healed), pass through obstacles, jump over gaps, and find hidden items such as cooking ingredients. Has one or more unique field abilities. Luffy can stretch and grapple, Zoro can cut through certain barriers, Usopp can shoot certain targets, Chopper is small enough to fit through small tunnels, and so on. While this adds fun variety and discovery to field navigation, it’s a bit annoying having to frequently interrupt exploration to navigate to submenus and select new leaders to use skills. Still, solid visual presentation and constant crew chatter, coupled with all the exploratory prowess, make field trips fun enough to offset the inconvenience of swapping.
But when it comes to combat, things start to slip. Combat takes place in a traditional turn-based format, but unlike many turn-based games, characters can act in any order and can be freely swapped in and out during phases with no penalty, making it very quickly It gives you a powerful combat advantage. When choosing which enemy to target, a Fire Emblem-style rock-paper-scissors system is being played, with characters belonging to one of three combat types and vice versa. Damage advantages and disadvantages are given in comparison. Technique, technique beats power. There is also an additional twist where characters are randomly assigned to different “areas” at the start of battle, limiting the enemies they can attack. Normal attacks cannot target enemies outside his area (unless all enemies inside his area are KO’d by him). d) However, depending on your character and abilities, you may be able to affect enemies in different areas with special moves. While this sounds like a neat twist on paper, in practice the target limit is simply frustrating, spending TP to attack enemies from your own area or shuffling everyone Also, in combat presentations, it’s hard to tell at a glance how many enemies there are and what zone they’re in, leading to wrong targeting and resulting annoyance.
It’s not a terrible combat engine, but it can be easily abused to render it useless or, at worst, cause annoying interruptions. With the freedom to take turns in any order and swap characters on a whim, you can easily stack battle parties full of characters with an advantage over your opponents, where you need to mow down enemies and heal allies quickly. can place crew on You can also set up powerful Bond-hi arts that require a specific team of his members to be on the field without much hassle, making many combat scenarios even easier. Some side quests, such as the Memory Link quest to unlock Bond Arts, limit the crew he members that can be used, which makes this all the more interesting, but these quests are very short.
Also, in One Piece Odyssey, completing very simple random challenges like “defeat this enemy in one turn” will give you a lot of EXP, so even if you’re in battles moderately often, you’ll be able to quickly Level up.Leveling up grants only stat boosts, as you only gain combat skills after reaching a set point in the story, but even if your overall character growth is fairly limited, these rapidly accumulating stats Ultimately, it’s to the point where even the character type system becomes largely irrelevant: in my playthrough, loading Zoro with lots of attack-boosting accessories and autobattle him out just releases him. , was enough to defeat most opponents. Even some “hard” encounters weren’t really challenge In a tactical sense: Enemies were better evasive, very powerful attacks that I didn’t expect, and/or HP sponges that took too long to kill.
Basically, One Piece Odyssey isn’t a bad RPG, it’s just a very generic RPG that ticks all the boxes players expect from the genre: side quests, crafting, cooking, fan service. upon. Attaching the One Piece license to it results in expectations being only partially met.The Straw Hat Pirates are fun as always, but the story they find themselves stuck in isn’t. Ultimately, One Piece Odyssey’s greatest sin is its wasted potential, shared with many of the franchise’s other video game adaptations.
https://www.gamespot.com/reviews/one-piece-odyssey-review-filler-arc/1900-6418018/?ftag=CAD-01-10abi2f One Piece Odyssey Review – Filler Ark