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Crisis Core: Final Fantasy 7 Reunion Review – Conflict Resolved

Much like protagonist Zack Fair himself, the story of a self-proclaimed country boy turned Soldier First Class is far from shrouded in mystery. If he’s ever worked with Fantasy VII or its various spin-offs, prequels, remakes, or animated films, chances are you understand the weight of his legacy. However, if you’re looking for the definitive way to experience it, look no further than Crisis Core: Final Fantasy VII Reunion.

A remake of 2007’s PSP-exclusive Crisis Core: Final Fantasy VII, Crisis Core Reunion is a faithful retelling of Zack Fair’s story, with dramatic visual upgrades, full voice acting, and several life-changing games. Includes qualitative variation. Considering the game was a great prequel and already known as one of the best titles on the PSP, this version makes Crisis Core a modern must-play for Final Fantasy VII fans. It’s no surprise that it was successful. Crisis Core Reunion not only ported the once fairly hard-to-find game to several new consoles, allowing a wider audience to experience the title, but also brought the game from a small handheld experience to a proud into something you can stand next to. Final Fantasy VII Remake as a worthy companion.

Playing: Crisis Core: Final Fantasy VII Reunion Video Review

Crisis Core: Final Fantasy VII Reunion is a seasoned young man who quickly rises through the ranks of Shinra’s elite combat squad, Soldiers, to stand alongside other legendary heroes such as Genesis, Angeal, and later the infamous Sephiroth. Follow Zack Fair. However, the four colleagues soon find themselves at odds with each other when information about various experiments Shinra has conducted on elite warriors begins to surface. It set the events of Final Fantasy VII in motion, such as turning into madness, burning Nibbleheim, and Cloud’s involvement in the entire Ordeal. It succeeds in weaving a narrative, so it doesn’t just exist as a precursor to something greater.

A lot of this is due to the game’s protagonist. Cloud, the protagonist of Final Fantasy VII, while his Stryfe tends to be soft-spoken and a bit moody, Zack is enthusiastic and very likeable. During the game, Zack’s mentor Angeal likens the fighter to a puppy and lovingly teases him for his hyperactivity and overzealousness. However, compared to his other SOLDIER members (the stoic Angeal, the dark and poetic Genesis, the serious Sephiroth, etc.), Zack is widely idolized within his SOLDIER program (especially by Cloud) and is a fresh It’s a breath of air. He has a proficient, enthusiastic, and encouraging nature. Outside of Shinra, these qualities also endear him to our favorite flower girl, Aerith, who shared a short but powerful love story with Zack, complete with long-distance calls and tender letters. increase.

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Crisis Core Reunion amplifies the emotional impact of all these events thanks to the addition of full voice acts throughout the game. Some of the voices may take some getting used to as they are different from the original Crisis Core performances, but the new voice actors do a great job making the story more engaging than ever. Tyler Hoechlin’s performance has the truth about his birth slowly coming to light, making his downward spiral all the more heartbreaking. In that regard, we’ve heard that some of the new voice actors in the series will lend their talents to characters that will appear in Crisis Core Reunion, including Tifa, Aerith, Tseng, Reno, and Rude. This is all part of Square Enix’s effort to make Crisis Core more cohesive with Final Fantasy VII Remake, and in the end it does so with enthusiasm.

This feat is also achieved by how much care the team put into visually upgrading Crisis Core. is adjusted to We haven’t tried a remake yet, but we will see it in the future – it’s a little surreal. increase. If you’re an avid fan, the game itself is worth playing. As someone who has spent the last few years wandering around her manor and eager to see how grand the streets of Junon feel when Cloud is tasked with parading them, It was an emotional experience to see something that wasn’t so graphical. A focused glimpse of what lies on the horizon.

Crisis Core’s gameplay system remains the same, but it’s been streamlined and remapped in a nice way. Those unfamiliar with the gameplay will find it unusual yet exciting.Instead of Final Fantasy VII’s turn-based system, Crisis Core Reunion features fast-paced, action-style combat. The game’s simplistic hacking, slashing, and blocking is a fun time in its own right, challenging enemies that require quick reflexes and quick planning, while Zack uses up to six materia can also be equipped, granting spells and abilities that can be used in battle. In the original Crisis Core it was difficult to cycle through all these combat options as you had to use R1 and L1 to scroll through everything and press X on the option you wanted to use. In Crisis Core Reunion, this has been completely overhauled. You can now hold down R1 and assign all of these abilities to different buttons to make combat less frustrating and more efficient.

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Crisis Core Reunion also improves on one of the original game’s most notable features: the Digital Mind Wave. Also known as DMW, it’s a constantly spinning slot machine style combat enhancer that hides in the upper left corner of the screen during combat. The icons displayed in the slots are the characters and summons you’ll meet throughout the game. Characters offer Limit Breaks based on their relationship with Zack, and Summoning gives them the ability to summon. Changes in relationships with certain characters can make them more or less likely to appear in the DMW.In theory, it should be Unbelievably This slot machine is a strange feature because it allows you to perform the hardest moves as well as level up. In practice, however, DMW is extremely fun and satisfying, and generally works pretty well for players, introducing an element of randomness into combat to keep players fresh.

In the original Crisis Core, this feature received some criticism for the “modulation phases” that stop combat as slots take up the entire screen. When you hit certain characters, Crisis Core Reunion will interrupt the fight and display a short cutscene. As an extrovert who is very devoted to the people around him (just look at the number of text messages the guy gets), Zach’s relationships are what really touches his psyche. Having this mechanic that affects the state – and the way he fights afterwards – is a great choice that tells us a lot about him without adding hours to the story of Crisis Core. Nature makes a distinct difference in gameplay between Final Fantasy VII and Crisis Core, which drives the real difference between Zack and Cloud.

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Crisis Core also features Materia Fusion, which lets you combine leveled-up materia with other types to create new and more powerful spells and abilities. Grinding materia in Final Fantasy VII was definitely already fun, but the implementation of this fusion system makes it even more satisfying. In addition to simply increasing Fila’s power, you can create completely new magic with materia fusion. For example, combining Fila and Assault Twister to create the ability “Fila Blade” that does magic damage without spending MP. Additionally, items can be added during fusion to change stats when Zack equips them. I spent a lot of time managing and fusing materia while playing Crisis Core Reunion. I don’t necessarily like crafting, but I enjoyed every minute of it.

However, not all of Crisis Core Reunion’s grind has aged as well. First of all, there are too many random battles in this game.At times, I’ve found myself sprinting Zack against the walls of the game to avoid being in the centralized areas that trigger them. many of a side mission. No surprise, given that this game was originally created for handheld consoles. Each of these missions lasts a few minutes, making them ideal to play when you’re on the go and have a few minutes to spare. Taken out of its context when played on a console, these missions are unsatisfying. Repeated.

That said, Crisis Core Reunion is marketed as a direct remake, so it makes sense that it’s all there, and you can’t blame the studio for taking over too much of existing content. No. Still, the game would have greatly benefited from finding ways to make this content more valuable and less stale. A feature of the game is the dialogue in the game, which feels clunky and very much like an “early 2000s JRPG”. Crysis Core Reunion didn’t expand or reimagine in the same way as the remake, but some changes (and Aerith’s An awkward pause from) would have come a long way.

Ultimately, if you come into Crisis Core Reunion expecting a one-on-one remake of Crisis Core, quirks, and more, you won’t be disappointed in the slightest. This is a vastly improved version of a great game, and one that all Final Fantasy VII fans eager for more stories will benefit from playing. While you shouldn’t expect new content or story revisions (My sincere apologies to everyone who was expecting, he passed on. Crisis Core: Final Fantasy 7 Reunion Review – Conflict Resolved

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